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ABILITIES


Abilities are special things Entities can do, which require to be Unlocked.
Abilities canonically have an Essence Cost, we don't keep track of it as a Resource, assume you always have enough Essence.
When listing the Stats (like Damage) of Abilities you will see ESS, this is the Essence Cost, which scales with your Total XP.
Maximum ESS Of Abilities: Total XP / 100 (Rounded down, and at least 1!)

Casting Stat will be used to calculate the Stats of a lot of Spell Type Abilities, shortened to CS.
CS is equal to: INT | WILL | EGO

Basic Assumptions:

Unlocking an Ability canonically makes you able to do more than the simple combat description of the Ability.
Like with a fire ability you also gain some control over fire itself, moving, reshaping, coloring, bending, ect...
These uses are called "tricks", these are less combat realated uses.
Example: With Fire Bolt you can conjure a small flame above your palm.

Ability Categories


Active Abilities:

On-Attack Abilities:

Reactive Abilities:

Stance Abilities:

Meta Abilities:

Passive Abilities:

Proxy


Entites have a Special Stat called Proxy, this is Equal to their Max SP
For some Abilities Proxy determines the Maximum Amount of Entites the Caster can Control.
If the Caster reaches 0 SP it loses all Control.

Spell Memorization


For 5 XP Memorization of Spell Type Abilities can be Unlocked.
You gain Memory Slots equal to INT + Arcana, and each Spell takes up Slots equal to it's Unlock XP Cost.
When a Spell is Memorized it can be regularly Cast, but cannot be modified with Meta-Abilities, and CS will always be INT.
If an Ability has Unlocks, those can be Memorized for Extra Memory Slots equal to the Unlock's XP Cost.
Meta-Abilities Abilities cannot be Memorized, but Passive Abilities can.

Memorization takes 4 / (INT + Arcana) Hours for each Memory Slot being overwritten.
Memorization is done with studying a written down Spell for said time.
If the Memorization process is interrupted it can be resumed later.

As for finding Written down Spells it is mostly up to the GM, but there are a few suggestions here.
Written Spells can be found in many forms, from books to scrolls, to even identified magical things such as wands, staffs, rods, magic circles, ect...
When found in Scrolls or other magical items, to Memorize them, there is an Arcana Check with a high Difficulty, due to the need to decompile it's content.

A written Spell's Market Price is Unlock XP Cost × 10, and may not be on sale, especially higher level Spells.
When a Spell has Unlocks, those have their own Market Price, it's Cost scaling with Unlock XP the same as Spells.
If a Spell by default comes with Free Unlock(s), the Written down form will also contain them without additional Costs, or Memory Slots required.
A Player Character may also write down or copy a Spell they have, this takes 100 × Unlock XP Cost / (INT + Arcana) Hours.

Ability Wishing


At 50 EGO you can Unlock the Ability Wishing Feature for 20 XP
If your EGO is at least the Ability's Unlock XP Cost, you can Wish that Ability.
A Wished Ability's CS will be equal to EGO, and treated as an Innate Type Ability even if it's originally a Skill or Spell.
Wishing an Ability has the same Cast Time as using the Ability, and Meta-Abilities effect the Casting Time as normal.
Wishing can use any Meta-Abilities, even ones not known by the Caster.
The GM may allow Wishes that are not normally replicable by an Ability.

Ability Wishing:

SEARCH


Searching works by typing in text in each of the 4 different textareas.
The search engine will look and try to match with all the 4 different categories. (Name, Type, Reqs, Tags)
You can write multiple lines to each category to narrow the search results.
Disclamer: Many Abilities are old and deprecated, and may contain errors or be unintelligible!

Name Search Type Search Reqs Search Tags Search

Active Abilities (LOADING)


On-Attack Abilities (LOADING)


Reactive Abilities (LOADING)


Stance Abilities (LOADING)


Meta Abilities (LOADING)


Passive Abilities (LOADING)