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Curios


Curios are items with special properties, appearing as anything from weapons, to armors, to trinkets, to implants.
It's scope isn't limited to just "magic", Curios can be technological marvels, like a laser sword for Tiered Armament.
An item could have multiple Curio Effects, when that's the case, all Curio Effects are looked at separately!

To be able to use a Curio, you must have them somewhere on your person, and be currently Attuned to them.
Attunement is an Interact Action (Bonus-Action)
Each time Attuning you can Un-Attune and Attune to any number of Curios at once.

Tiered Armament


The most basic Type of Curio, a Tiered up Armament.

Tiers increase the Base Stats of Armaments:

There are 2 Types of Tiered up Armaments; Channeling, and Full.

Channeling:

Full:

Type Market Price
Channeling 150 × Tier
Full 300 × Tier

Ability Casting


Ability Type Curios are used to Cast an Ability, or use a Passive Ability.
These cannot themselves be just a Meta-Ability, and you cannot use your own Meta-Abilities on them!

This Type of Curio has a Minimum Price if the Ability or it's Unlock has a very high XP Cost.
Also every Unlock of the Ability adds a little extra Price.

There are 2 Types of Ability Casting Curios; Channeling, and Full.

Channeling:

Full:

Modifications:

Type Market Price
Channeling 200 × Tier
Full 400 × Tier
Internal Cooldown +100 × Tier
Internal Resource +100 × Tier
Meta-Abilities +200 × Tier, for every Meta-Ability
Minimum Price 20 × Ability's Unlock XP
Unlock Extra Price +5 × Unlock XP Cost

Special


These Curios have some simple special benefit, for a steep PROXY Cost.

Name Market Price Proxy Cost Description
Skill Card 200 × Tier 6 × Tier Sets a select Mastery up to 10 × Tier, ignoring Base Stat Cap.
Reinforcement 400 × Tier 10 × Tier +2 × Tier Armor VS All, Stackable!
Speed 300 × Tier 8 × Tier Sets up Base MS to 5 × Tier^(1/3)

Reset Essence Artifact


Unbound; Limitless; Priceless; Unique.
These items break the rules of the game, from little things to complete insanity.
Many who may own one, don't even knows how significant it is.
The complexity ranges from very simple to full unique abilities.

When it can do an Ability, it's mostly a Channeling Type, but rarely it could be a Full Type.
If it's a Weapon, it's also mosty "Channeling", where it's Tier is the User's ESS.
These Artifacts are at the EP (Essence Cap or Tier Cap) of the Omniverse, or even a bit higher. (~1e85)

There are 4 Classifications:

Example Rarity Short Description
Pedant Of Perfect Failure Lesser Rolling a Natural 1 is a CRIT.
Ebzilon's Great Bow Medium A d20 Ranged Weapon, with 9 Property Points and Tier equal to 1.5× the EP.
It has an Extra Damage Type, that being Necrotic.
Rather than gaining Disadvantage at Long-Range, it instead gains Advantage.
It's Attack-Actions are a Line AOE.
The User can shoot themselves out as it's Projectile, but not bring the Bow with themselves.
Peti's 5 ft Greater A Coin... The Coin!
Acts as Channeling Curio for Coin Ability, with ALL Modifications.
Any Meta-Ability which would increase Action Cost, doesn't!
It upcasts the Channeled Ability to 2 × Original ESS
Bubbu's Sword Supreme The Melee Weapon... with 9 Property Points and Tier equal to 2× the EP.
Upcasts any Ability's Essence to it's Tier.
All Attacks made have Advantage, and any Disadvantage is Removed.
All Incoming Attacks gain Disadvantage.
It has an Extra Damage Type, that being Hybrid (HP and SP) True Damage.
Any Ability which Reduces Incoming Damage can also reduce True Damage.
Upon holding it, it will instantly deal (99 × EP) True Damage, if you aren't worthy...

Note: These listed ones are just examples, those 3 named ones from the lore of the Tömegpokalipszis.
To a GM; you probably don't want to give any of your players a Reset Essence Artifact...