Charge


Requirements:

Unlock Cost:

Tags:

Description


You can put extra Actions into an Ability, to give it more Potency.
This can only be used on Abilities with Cast Times lower than 1 Minute (20 Rounds)

As a Free-Action you can Start Charging an Ability, putting you in Charge Stance.
While Charging you cannot use Abilities, but you can use Actions to Charge Up your Ability.
To Trigger this Stance, and thus use the Charged Up Ability, you must Spend the Ability's Action Cost.
Charging can be Broken like any Stance, when Broken by Taking Damage you gain the Staggered Condition.

If an Entity can Pinpoint you, then they also know what you're Charging.
With a Feint you can hide that you're Charging.

Charging Breaks when: Using Abilities, Taking Damage
Charging while in a Stance Breaks when: Anything that would Break the Parent Stance.

Stats


Ability StatValue
TypeAny
Bonus-Action Potency3 × ESS
Main-Action Potency5 × ESS
Max Potency from Charge8 × ESS