Charge
Requirements:
- 100 Total XP
Unlock Cost:
- 10 XP
Tags:
- Potency +
- Action Cost +
Description
You can put extra Actions into an Ability, to give it more Potency.
This can only be used on Abilities with Cast Times lower than
As a Free-Action you can Start Charging an Ability, putting you in Charge Stance.
While Charging you cannot use Abilities, but you can use Actions to Charge Up your Ability.
To Trigger this Stance, and thus use the Charged Up Ability, you must Spend the Ability's Action Cost.
Charging can be Broken like any Stance, when Broken by Taking Damage you gain the Staggered Condition.
- Stances can be Charged before being put into them, while in them, and even at the moment of the Trigger.
- Charging before Entering the Parent Stance will be like Charging any normal Ability.
- While in a Stance, the Potency from Charging will only show itself after the Stance is Triggered.
- You can Charge Reactions, but only with Actions you have right when using the Reaction!
If an Entity can Pinpoint you, then they also know what you're Charging.
With a Feint you can hide that you're Charging.
Charging Breaks when:
Charging while in a Stance Breaks when:
Stats
| Ability Stat | Value |
| Type | Any |
| Bonus-Action Potency | 3 × ESS |
| Main-Action Potency | 5 × ESS |
| Max Potency from Charge | 8 × ESS |